Consumers gobble content and move on extremely fast. Making MMO’s is one of the most expensive ventures a gaming developer can pursue and typically barely succeeds if at all. Invest a chunk of time on patch drops and then raid log until next patch drop. I will agree…FFXIV is the perfect game for me. Unemployment and ass grinding 12-16 hours a day in a video game is an almost natural phenomenon now. Unfortunately most are lucky if the build a sub base to pay their rent. On top of that, unfortunately, the way kids wanted to drop out of college to be the next Michael Jordan, now kids want to drop out of school expecting to be the next Ninja or Asmon. Fortunately both aspects have put subtle safeguards into place to hopefully not make this a thing. Others have put their entire families into massive debt in pay 2 win schemes. ![]() Just google the articles from the early 2000’s. A lot of people got divorced, lost jobs due to the addictive nature of World of Warcraft. Fundamentally everyone will have a different opinion here. I would rather dump a couple 100 bucks into a game every other month to assist in some progress than be expected to play 100+ hours a week. Part is pure economic profit and part is legacy. Every game has it’s flaws, and the goal, no matter what is to profit and create a product that lasts as long as possible. The P2W mechanic versus T2W (Time to Win). But I stuck around for the social enjoyment, however I realized in discord I could still enjoy the social perks of being friends with these gents/ladies without having to subject myself to a decade old grind over again. Those kills, are still there as fresh as they were from 2004 to 2012, and I was chasing a high I couldn’t acquire again. As he says in the video he was 16 when BT released. Some people got to experience kills for the first time…others got to get kills they couldn’t when they were younger, or they were too young to play. I even tried Classic WoW…played it for almost 2 years. I had to change my mindset, because I wasn’t going to get that World 7th kill back in Firelands again. Now I look at songs like WAP, and think to myself…oh boy. When I watched this video I pictured my mother a heavy classic rock fan observing me listening to Bone thugs n harmony, Korn etc and complaining that music as changed so much. Not saying it’s bad, or wrong, or right, or anything in between. There is a lot of desire for instant gratification. And many mobile games have been extremely successful in cashing in on this model. KRMMO’s, Mobile games and more have always notoriously followed these formulas. I prefer a subscription based model as a norm for any game I play: I feel it gives me a stake to state my opinion as a paying customer and it ensures that those playing the game are promoting development and evolution, meanwhile weeding out those that have no stake and may actually make the playing experience worse. I don’t like cash grabs and P2W mechanics as the next person. So everything he says pretty much comes down to a vent of frustration on how the evolution to MMO’s occurred. After WoW I dabbled in raiding in Destiny, ESO, FFXI, FFXIV 1.0 to now. Then the revolutionary WoW dropped and I played that between military deployments through Mists to which changes in the game saw my interest taper off. In the very early 2000s I became heavily involved in Star Wars Galaxies, including unlocking and selling multiple force sensative characters early on for ridiculous amounts of money. MUDs continued, as did playing WC2 on things like Cases Ladders, and other semi-small world competitive gaming leading into Asherons Call in my teens (I missed the EQ wagon). This lead into playing on TEN (Total Entertainment Network) playing competitive Duke Nukem 3D, and nearly having my life ended for using the dial up 1-800 number and bypassing the lag of playing over the internet. ![]() I’m 40 years old, and will give a small background in my online gaming history:Īt the ages of 8-12 I was roped into playing my first online games- Multi-User Domains.
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